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@GhostlyPixel@lemmy.ml
I decided a while ago that I don’t think his complaints are a big deal to me, especially because he said he had no plans to develop a lemmy client of his own, which I would have happily supported.
After his experience with Reddit, I would have thought he would support anything that helped users leave the platform, and if that transition is made easier by a very similar app that doesn’t compete with anything he makes, why complain?
That’s just my take on it, others can feel differently.
I would have probably dropped lemmy because I couldn’t find a client that I liked until I came across the early versions of voyager/wefwef.
Why do I get the feeling this is another feature AH never really tested before release
Everything is done in-game
I agree, it is the booster I always pick because I always have bad luck with other players picking it and then dropping mid-mission.
It definitely makes blockade a bit more viable, but I don’t see the community ever picking it over the other two.
Edit: maybe they don’t have to pick? I might have misunderstood the UI
In 24 hours players will be able to call in planetary bombardments, eagle storms, and orbital blockades with samples and/or req slips to pay for them
via https://x.com/Hockey_Rocker10/status/1856901667511222436
Orbital Blockade: Defense Campaigns cannot originate from this planet. The Hellpod Space Optimization booster is automatically active for all missions.
Planetary Bombardment: Fires periodic Orbital Barrages during missions. Accelerates progress in Liberation Campaigns.
Eagle Storm: Deploys periodic Eagle Airstrikes during missions. Slows enemy progress in Defense Campaigns.
Why would they not want the strider to telegraph its attacks?
But, at the same time, it telegraphed its attacks? They’re probably my biggest cause of death at the moment because it seems like their rockets just appear in my face haha
Finally switched to godot full time with 4.3 from Unity and this has been my biggest point of friction, super excited to try this out!
Yep I had a couple aluminum ones, the 90 degree walls by the contacts would always bend inward to make a trapezoid ship on the connector instead of a rectangle and they sucked to try to bend back every time
Fair enough! Thanks for the data!
Much appreciated!
With no clear winner in terms of performance, which one do you think has the most durable material? I have been using a Corsair Voyager mini for years, which I think has an aluminum shell, and it very quickly bent inward on the side that doesn’t have the contacts, usually I need to put a key or some other metal thing into the USB slot of the drive to re-flatten it before it can be plugged in.
Waiting to see if the pistol is good enough to replace my trusty grenade pistol, hoping it is decent when you charge it.
Remember these are the same engineers who put the Magic Mouse charging port on the bottom, making the mouse unusable while you charge it
Maybe the matchmaking system prefers empty lobbies still on the ship over in-progress games if there aren’t any SOSs going
Too late for Malevelon, but just in time to permanently liberate Meridia checking in
AFAIK you just need to log in
And I just found this saying they have added official support to Rider
I think this plugin that I was looking at adds GDScript language support for almost all of them
I was really impressed with Rider when I tried it out with Unity development, I’d love to use it, but I’ve switched to Godot and GDScript
I use IntelliJ and CLion daily at work, and PyCharm to a lesser extent, JetBrians makes some awesome IDEs
Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat
All good! I love Voyager haha
I think they will have some competition with Space Marine 2, but I didn’t really see many people playing SM2 a few weeks after launch, whereas I’m still seeing people on Helldivers. I realize there is a healthy amount of confirmation bias, but Steam charts shows HD2 has basically double the amount of players that SM2 has at most times.