Just reading through the Heroes book now. Which is basically the DM+PHB combined. There are a lot if ideas here that I like. It’s a 2d10 system instead of d20. This means your rolls are on a curve.
You always hit with abilities, and rolling is about how powerful your hit is. Each ability has three tiers of outcome. A T1 outcome of a weapon strike might do a little damage, while a T3 might do a lot of damage and push a monster 2 squares away.
I love the idea of never missing. I imagine it puts the combat on a real clock, and likely makes the monsters feel dangerous and lethal.
That’s only the tip of the spear, and I’m still reading. Anyone else giving this a read?
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