Compared to bluetooth :

  • 60% lower power consumption
  • Six times higher data transmission speed
  • 1/30th the latency
  • 7 dB improvement anti-interference for a more stable connection
  • Twice the coverage distance, and
  • 10 times more network connections

Notice it’s not talking of compression yet, but raw connection performance.

Due to the US Huawei ban, the tech won’t arrive to the US yet. Nor maybe ever until something is done.

https://consumer.huawei.com/za/community/details/Huawei-Nearlink-launched-new-wireless-technology-far-ahead-of-Bluetooth/topicId_276306/

  • pastermil@sh.itjust.works
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    1 year ago

    So basically like a compromise between wifi & bluetooth?

    The thing is, people using bluetooth is not looking for raw performance. When they more performance, they’d go with wifi. Wifi data transfer is a thing.

    Last but not least, it’s Huawei…

    Edit: Regardless of the privacy & security stuff, Huawei is known for coming up with a bunch of empty gimmicks (see: Harmony OS).

    • Tibert@compuverse.ukOP
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      1 year ago

      Not really like that.

      Right now it’s not possible to connect a headset/headphone via wifi to a device other than some proprietary things.

      So a general competitor usable on all devices allowing more data transfer for more audio with less compression. I think it could be interesting.

      Not just because it would maybe be better. But because competition on a market is a good thing for the consumer. And push bluetooth maybe further than what it is.

      Tho if by some misunderstanding, the chip used isn’t compatible with bluetooth I’m not very sure… As brands would need to include 2 chips, which increases the cost.

    • sndrtj@feddit.nl
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      1 year ago

      I would certainly love Bluetooth to be higher bandwidth, for things like high-fidelity audio.

      Currently Bluetooth pairing usually works quite well on almost all devices. Conversely, wifi-based pairing is mostly a disaster. So much that even respected brands can’t get it right.

      • Obi@sopuli.xyz
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        1 year ago

        I sometimes control a high end camera through my phone. For basic controls it connects via Bluetooth but if you want live-shooting (you see what’s being captured on the phone) it switches to WiFi. It’s ALWAYS a massive pain in the ass, takes forever to connect, disconnects if the phone screen is off even just a few seconds, etc etc.

    • cyd@lemmy.world
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      1 year ago

      Bluetooth’s poor latency performance is quite a big problem. It makes Bluetooth audio peripherals finicky for watching videos, and unsuitable for gaming. Audio headsets for gaming use their own protocols, which annoyingly makes them incompatible with everything else.

    • vividspecter@lemm.ee
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      1 year ago

      Very low latency would be a big deal for audio. It currently ranges from incredibly high to passable, depending on implementation.

    • PlexSheep@feddit.de
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      1 year ago

      Exactly. The important stuff is the stability of connection, even in a train where everyone uses it.

      • Tibert@compuverse.ukOP
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        1 year ago

        I’m not sure it’s always the only thing people want. Yes stability is needed, even more when a lot of people are using it.

        But currently headsets are heavily missing (very) high quality wireless audio and mic at the same time. Maybe this tech could push towards that.