Primaries level up from use, unlocking customization options in different slots. Slot availability varies by gun. It looks like all weapons have skins (great for the fashion game). The slots I’ve found so far include:

sights (different sights to taste, or trade off zoom <> ergonomics)

muzzle (recoil patterns mostly)

grip (recoil <> ergonomics/laser/flashlight)

magazine (capacity <> ergonomics/reload speed)

Looks fun! I kinda wish we could slot a bayonet but I can see why they would keep that exclusive

  • FlihpFlorp@lemm.ee
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    1 month ago

    Flicked through some stuff in my steam deck and it’s looking over all pretty good

    I’ve always like the liberator pen, but never really used it, maybe I’ll slap a barrel drum on it

    The sickle and double edge are missing heat sink upgrades while the scythe has the equivalent for quickly dispersing heat and over all heat cap. Maybe this is intentional

    Some weapon equivalents like the punisher has muzzle attachments while the cookout and slugger only have sights

    I am excited about slapping a drum mag on the stun smg as I liked the one handed with energy shield (is it effective: not really with an smg, is it funni, most definitely)

    Overall very happy about this

    • SincerityIsCool@lemmy.caOP
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      1 month ago

      Love the penetrator. I tend to use armour sets with recoil reduction (explosion resist or engineering) so I’m looking forward to playing with trading recoil for ergonomics.

      In general AH seems to approach balance by starting with something lackluster then buff based off of feedback, so I wouldn’t be surprised if this is a conservative initial set of options.

      • FlihpFlorp@lemm.ee
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        1 month ago

        Oh yeah I’m totally expecting this to be a test the waters in terms of the new attachments

        A lot of the guns imo skimming it seemed to be mostly sights, some sights + grip, and a few sights, grip, ammo

        Somethings make sense like the crossbow only getting sights

        My wishlist of things that probably won’t happen are more specialized attachments, like make explosive weapons can trade damage for blast radius or fire weapons (incin shotguns and flame throwers) can have their damage linger for longer and do less damage or something idk

        • SincerityIsCool@lemmy.caOP
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          1 month ago

          Would be nice if they let most things have grip too. I’d like to be able to add back the laser sight on the weapons that are missing it. It’s such a great coop qol feature

          • FlihpFlorp@lemm.ee
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            1 month ago

            Changing course but have you had a chance with ergonomic values and others

            Like for old illuminate loadout I used crossbow,

            Bots double edge or charge up plasma, and bugs my beloved cookout. So not exactly precision guns mostly explosion or spray and pray

            Edit never finished my thought but is a difference in 2 ergonomics noticeable

            Just looking at the difference between angled grip and angled laser grip since I feel those guns don’t benifit much from recoil reduction