I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn’t figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! …Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. “To parry, push the control stick toward the enemy and press the light attack button!” I interpreted that as “just make sure you’re facing the enemy and time the button press right.” when they meant “Push the stick in the direction of the enemy and press attack AT THE SAME TIME.”

  • witty_username@feddit.nl
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    11 months ago

    Episode 1 racer. I finished the game multiple times before realising that there was a turbo you could activate

      • Archelon@lemmy.world
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        11 months ago

        Angle the your nose down on a straightaway and you’ll see the speed indicator on the right get a red bar that’ll go up to a green light. When that light goes yellow, you can hit the boost key to go turbo.

        (On keyboard, the defaults are the up arrow to angle down and shift to activate boost)

  • TetraVega@lemmings.world
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    11 months ago

    Folding two socks together so they stay together. Oh was it supposed to be about video games?..

  • brsrklf@jlai.lu
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    11 months ago

    So, a long time ago I got Little Big Adventure 2 a.k.a. Twinsen’s Odyssey.

    This game has a “behaviour” feature that lets you switch between 4 modes : normal, stealthy, athletic and agressive. This has an impact on how the main character Twinsen moves and acts : normal walks and interacts, stealthy sneaks around, athletic runs and jumps, aggressive lets you punch stuff.

    Note that all of those except athletic are unbearably slow, and the game requires quite a bit of jumping, so I quickly considered athletic the default one, only switching for something else briefly when I needed to do something specific.

    In this game you get your second and last weapon, a sword, quite far into the game. It does a lot of damage, and it’s required to beat some enemies. But every time I’d try to use it, Twinsen would do a ridiculous backflip first, then do a jumping attack forward. It was very hard to hit a moving enemy that way, it required a lot of space and since I could barely control that move (tank controls by the way), there was a huge risk I’d get hit in the process.

    I lost many times against a huge boss that was only vulnerable to the sword, eventually beat him with great difficulty and after that went through the rest of the game still trying to get the most out of that ridiculous weapon.

    It took me another playthrough to understand that the way Twinsen used the sword depended on his behaviour. Only athletic did that double jump first, agressive in particular just let you hack stuff up immediately.

  • OmegaMouse@pawb.social
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    11 months ago

    I played the remastered Spyro trilogy recently (great games) and it took me about half of the first game to work out how the gem chests work. You hit them and the gem shoots out the top, which you then have to grab before it returns in order to unlock the chest. For a while I thought you just had to ground pound the chest at the right angle to get it to open and I couldn’t work out why it didn’t always work.

    After realising the correct way I felt pretty dumb lol.

  • Lath@kbin.social
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    11 months ago

    I got a free fighting game on epic. Dnf Duels or something. One of the tutorials had a combination to block or counterattack, can’t remember, and I tried every which way I could think of yet nothing worked.
    So finally, I got out of the game and uninstalled it.

    The big moment was figuring out it’s not my job to find a way of fixing some company’s dumbass decisions. That it’s ok to say “this shit ain’t worth the hassle”.

  • Trantarius@programming.dev
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    11 months ago

    For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.

  • vasus@lemmy.world
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    11 months ago

    Tried to get into fighting games on a keyboard, could not perform any motion input after an hour of trying, not even a quartercircle. Finally looked it up online and realized you’re supposed to drag your finger across the keys, not tap them. Really embarassing

    Put like 20hrs into Borderlands 2, really wanted to like the game but I kept getting my teeth smashed in even though I watched guides, used a meta build, tried different characters etc. Then I tried multiplayer with some friends & observed one of them stop progressing to farm some unremarkable zone. After a while she got a specific legendary weapon and proceeded to instantly destroy everything for the next hour+. Finally realized I was approaching the game like it was a narrative FPS when in reality it’s an ARPG.

    • MyDearWatson616@lemmy.world
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      11 months ago

      If you just do the side quests before progressing the main quests you should have no problem progressing in any borderlands game. You should never have to go farm unremarkable areas that don’t have side quests.

    • CheeseNoodle@lemmy.world
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      11 months ago

      Nah man BL2 just has the worst scaling ever. Weapon damage scales logarithmically with level (more or less) so you level up once and all your gear is immediately behind. The other games in the series are way less harsh with it.

  • randomaside@lemmy.dbzer0.com
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    11 months ago

    I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.

      • randomaside@lemmy.dbzer0.com
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        11 months ago

        I wear it out. Screaming, kicking, blasting “we’re in this together now” by NIN cranked up to 11. Physical exhaustion will bring with it its own form of revelation.

        A good workout helps.

  • stephaaaaan@lemmy.world
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    11 months ago

    Parrying in Arkham Origins. It took me SIX. MONTHS before I finally understood how to beat Deathstroke 😬

  • konalt@lemmy.world
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    11 months ago

    Don’t even start me on MGR parrying. I beat the entire game without once learning to parry. I did it by accident like once or twice but couldn’t replicate it.

    The second Monsoon fight took hours.

    • Silvia@lemmy.worldOP
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      11 months ago

      SO IT WASN’T JUST MY DUMBASS. Thank you, you have no idea how much better that makes me feel XD

  • Zellith@kbin.social
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    11 months ago

    It wasnt until the shinra tower in FF7 that I figured out how to slot materia.

  • TurboMars3@lemmy.world
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    11 months ago

    I found out a few days ago in Tekken 8 that you don’t need to hold back to block. You can just stand there and auto block mids and highs and crouch to block lows. It took me eight Tekkens to realize this if it was like this from the start.

  • themeatbridge@lemmy.world
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    11 months ago

    Kung Fu on NES, the magician. The arcade version was normal sized and you just had to kick his ass. The NES edition he was tiny, and you could only hurt him with a crouch and punch. When you have to take turns with your brother, and it takes several tries to make it that far, it seemed like the greatest victory to finally figure it out.