Starbreeze insists it is “working hard” to keep servers online after Payday 3 players endured a second consecutive evening of disruption.
After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.
On launch day, Starbreeze took to its social media accounts to admit that it was “currently experiencing slow matchmaking” and was “investigating and working on a solution”.
They had three days of load testing and the infrastructure still failed on launch.
Sounds like the devs knew it wouldn’t work but management insisted on launching anyways.
Meanwhile Larian (BG3 devs) held the newest patch for one additional day to test it out and make sure it works properly. You really see the difference.