The game is in a proprietary engine. They used Godot to make a level editor. Presumably they have some script to convert from what you make in Godot to convert to a form that works on their engine. I’m assuming this is so they don’t expose components of their engine to people, but they can still ship a robust level editor.
The game is in a proprietary engine. They used Godot to make a level editor. Presumably they have some script to convert from what you make in Godot to convert to a form that works on their engine. I’m assuming this is so they don’t expose components of their engine to people, but they can still ship a robust level editor.