• prole@lemmy.blahaj.zone
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    6 days ago

    Haven’t played it yet, but I’ve heard BattleBit Remastered is pretty good. I think it might even have 128 v 128 as an option.

    Graphics and visual style much different though.

    • DaGeek247@fedia.io
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      6 days ago

      Battlebit is kinda dead after the devs started work on a sound update, failed to separate their prod and Dev source branches, and then realized they couldn’t make small changes without finishing the actually really big audio and everything else update first.

      Also, battlebit is in a bit of a weird spot; it was made by the dev team as an arma/squad replacement for people without high tier setups, but was first published with more arcade elements than that initial start would have you expect it to have. There’s been a couple rumors that the devs aren’t happy with how arcadey the gameplay for it is.

      It’s fun for what it is, but there’s not a whole lot of players on it lately, and future gameplay elements aren’t guaranteed.

      • drhugsymcfur@lemmy.world
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        6 days ago

        The situation about the dev’s not happy with how arcadey the gameplay is surprises me.

        I found the gameplay too high stakes, I felt like everywhere I went when I tried it I’d die instantly without any idea where the shots were coming from. Like Hell Let Loose or Firestorm with blocky art.

        • DaGeek247@fedia.io
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          6 days ago

          For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.

          Essentially, it was a bit of a rough combination of arcade and milsim and didn’t quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they’re all within 100 yards of the other team, it really can get overwhelming incredibly quickly.

          At least, that’s how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            5 days ago

            It feels a lot like BF2 back in the day but with a BF:BC2 and above style unlocking system. I’m surprised that was not the intention, and they want something more like Arma or Squad, when they clearly understand what used to make Battlefield so good since they replicated that and not ARMA or Squad.

            • 🦄🦄🦄@feddit.org
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              5 days ago

              Right?? Exactly my thought. When I started playing this I felt very much reminded of some of my fondest gaming memories.

            • DaGeek247@fedia.io
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              5 days ago

              There was a pivot from milsim to cod style gameplay after or around their first beta testing started. Apparently not enough people liked the milsim gameplay, so they switched to more arcade stuff instead. It was touted as a win for actually properly done user experience testing, and small development teams combining to allow for more agile direction adjustments. This where the ‘remastered’ title came in, despite being the first release they did.

        • Cethin@lemmy.zip
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          5 days ago

          If you think Hell Let Loose is realistic, then you haven’t gotten into the milsim side of things yet, and it’s great. Hell Let Loose wants to look realistic, but it plays like CoD.

          It’s my understanding that their original goal was more like ArmA, or maybe Squad.