Another good lesson about why we should trust only FOSS ecosystems

  • SilverCode@lemm.ee
    link
    fedilink
    arrow-up
    11
    ·
    8 months ago

    Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

    That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

    • detalferous@lemm.ee
      link
      fedilink
      arrow-up
      7
      ·
      8 months ago

      Especially in a competitive market where compelling alternatives exist.

      Especially in tech.

      And especially in software.

      • vexikron@lemmy.zip
        link
        fedilink
        arrow-up
        6
        ·
        8 months ago

        Yep, but the best part is because their core demographic is moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs with basically only a dream and prayers combined with ‘i have played some video games, it cant be /that hard/ to make one!’ kinds of people…

        …you can expect discussion around everything going on with Unity to be filled with irrelevant and infuriating opinions/beliefs/concerns that will eat up most discussions in most communities while also mocking and downplaying actually correct and actually relevant things.

        It never fails to amaze and infuriate me how confidently completely wrong nearly all video game players are about literally everything about /creating/ video games.

        • corsicanguppy@lemmy.ca
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          8 months ago

          moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs

          Quick! Let’s talk about supply-chain risks in modern tooling with app coding on enterprise platforms and the jeering techbros who downplay the risks as some personal attack to their tribe.

          And any talk about moron-pushed software coding that seems to have survived in spite of itself, its techbro wunderkinder coders, best practice, and aggressively-spun critical concern from experienced experts, needs to include a concern about the “we tell ourselves to ignore its construction and lie about its ease of use and speed” vomit called systemd.

          I worry that game coding is by no means the outlier here. And that we are at the edge of a Clue Precipice, about to take a momentous step.

    • CosmicTurtle@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 months ago

      That may work short term

      That’s all that matters. The next quarter’s growth is more important than the year-end P/L sheets.