ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 10 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square42fedilinkarrow-up156arrow-down13cross-posted to: games@lemmit.onlinegames@sh.itjust.works
arrow-up153arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.bizylai@lemmy.ml to Gaming@lemmy.mlEnglish · 10 months agomessage-square42fedilinkcross-posted to: games@lemmit.onlinegames@sh.itjust.works
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkarrow-up1·10 months agoWoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
minus-squaredev_null@lemmy.mllinkfedilinkarrow-up1·10 months agoBlizzard today just has nothing to do with Blizzard back in the day
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkarrow-up1·10 months agoSomewhat agree but I’d argue “today” is relevant to “live service”
minus-squaredev_null@lemmy.mllinkfedilinkarrow-up1·10 months agoYeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.
WoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
Blizzard today just has nothing to do with Blizzard back in the day
Somewhat agree but I’d argue “today” is relevant to “live service”
Yeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.