- cross-posted to:
- pcgaming@lemmy.world
- gamedev@programming.dev
- cross-posted to:
- pcgaming@lemmy.world
- gamedev@programming.dev
Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.
I enjoyed this part of the announcement:
We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite
I wonder who they could possibly be referencing 🤔
Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.
I was here to joke about Godot, but that’s actually fantastic.
Funny, I was looking at the gamemaker pricing earlier this week and thinking about how it was absurd to be a subscription
Perhaps losing you was the final straw that convinced them to change
Oh no I hadn’t used it before
This is so great for people like me who will never ever make any games worth selling 🙃
@saffron That’s the spirit 😂
Well that was unexpected! I’m glad to see them go back to a one-time fee, that previous switch was basically the final nail in the coffin that cemented my migration to Godot at the time