The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…...
It includes cutscenes from the PlayStation release.
I don’t know how many people will agree with me, but I never liked the Chrono Trigger out-of-game art at all – the characters have a kind of Dragon Ball Z appearance to them that I never liked much (didn’t like the DBZ series, either), and the cutscenes appear to be done in that art style. The in-game Chrono Trigger graphics I’m fine with, though.
And it’s not because I dislike Square’s out-of-game art of the time. Yoshitaka Amano’s Final Fantasy VI concept art is pretty distinctive and famous, and I love the Secret of Mana promo art.
All that being said, based on that video review of the different versions I linked to, it sounds like the PC version on Steam also has the cutscenes (see 8:52).
I don’t know how many people will agree with me, but I never liked the Chrono Trigger out-of-game art at all – the characters have a kind of Dragon Ball Z appearance to them that I never liked much (didn’t like the DBZ series, either), and the cutscenes appear to be done in that art style. The in-game Chrono Trigger graphics I’m fine with, though.
Surely you’re aware they’re not merely in that style, but in fact the character designer was Akira Toriyama, the mangaka who wrote Dragon Ball, right?
Like it’s not in the style of Akira Toriyama, it’s that the character designs are by Toriyama. Toriyama also did the character designs for the Dragon Quest games.
I count myself among the SNES loyalists so I wasn’t a fan of the cutscenes either when I played the DS version. They feel so clunky and forced when shoved into an SNES-era game.
The best example happened in the middle of the game (no spoilers). There’s a pivotal scene featuring a character who unlocks the true potential of their weapon. The original features some quaint Mode 7 flashing lights with a music swell, but I always liked the moment.
Cue the modern version. Right before that big moment, the screen goes black. Now there’s a bit-crunched PS1-era FMV playing that shows the whole scene. Screen goes back to the game. Now we get to watch the entire scene again with in-game graphics.
They feel weird. I’m an old man now who likes to complain. I would just download the ROM to play on the PC. I also have to recognize that people don’t want to do that and it all amounts to personal opinion.
I played it on SNES so I’ve never seen the FMVs. I’d actually love to see them without also having to miss out on the classic sequence. I think the FMVs actually might justify buying the discounted port of the player wants them.
I’d agree with that. I’m not a fan of Toriyama’s style in manga/anime but I think his exaggerated features and use of color are well-suited for sprite work. Probably also part of why I didn’t like the later Dragon Quest games.
I ended up greatly preferring Yasuyuki Honne’s style in Chrono Cross.
I don’t know how many people will agree with me, but I never liked the Chrono Trigger out-of-game art at all – the characters have a kind of Dragon Ball Z appearance to them that I never liked much (didn’t like the DBZ series, either), and the cutscenes appear to be done in that art style. The in-game Chrono Trigger graphics I’m fine with, though.
And it’s not because I dislike Square’s out-of-game art of the time. Yoshitaka Amano’s Final Fantasy VI concept art is pretty distinctive and famous, and I love the Secret of Mana promo art.
All that being said, based on that video review of the different versions I linked to, it sounds like the PC version on Steam also has the cutscenes (see 8:52).
Surely you’re aware they’re not merely in that style, but in fact the character designer was Akira Toriyama, the mangaka who wrote Dragon Ball, right?
Like it’s not in the style of Akira Toriyama, it’s that the character designs are by Toriyama. Toriyama also did the character designs for the Dragon Quest games.
I wasn’t, but that’d explain why I don’t like the style.
I mean, yeah, the author of the DBZ series Akira Toriyama was the core designer on the game, so it’s bound to have heavy DBZ vibes.
I count myself among the SNES loyalists so I wasn’t a fan of the cutscenes either when I played the DS version. They feel so clunky and forced when shoved into an SNES-era game.
The best example happened in the middle of the game (no spoilers). There’s a pivotal scene featuring a character who unlocks the true potential of their weapon. The original features some quaint Mode 7 flashing lights with a music swell, but I always liked the moment.
Cue the modern version. Right before that big moment, the screen goes black. Now there’s a bit-crunched PS1-era FMV playing that shows the whole scene. Screen goes back to the game. Now we get to watch the entire scene again with in-game graphics.
They feel weird. I’m an old man now who likes to complain. I would just download the ROM to play on the PC. I also have to recognize that people don’t want to do that and it all amounts to personal opinion.
I played it on SNES so I’ve never seen the FMVs. I’d actually love to see them without also having to miss out on the classic sequence. I think the FMVs actually might justify buying the discounted port of the player wants them.
I’d agree with that. I’m not a fan of Toriyama’s style in manga/anime but I think his exaggerated features and use of color are well-suited for sprite work. Probably also part of why I didn’t like the later Dragon Quest games.
I ended up greatly preferring Yasuyuki Honne’s style in Chrono Cross.