By supporting Direct3D 12, Godot gains support for multiple new platforms, such as:
- Windows Store (UWP).
- Windows on ARM.
- GDK.
- XBox —which can’t be supported officially by Godot, but for which Direct3D 12 support is essential—.
Depending on the complexity of the scene, effects used, etc., this first version of the renderer performs generally worse than the Vulkan one. In some tests, D3D12 has not been able to deliver more than 75% of the Vulkan frames per second. In some other, D3D12 has been able to outperform Vulkan by a small margin. Performance improvements will be ironed out over time.
Expect it to come in Godot 4.3
@tabular @popcar2 who says it is? It’s just a wrapper for this api. You could say that all API’s are open source :)
Do you dislike godot as an OOS supporting closed source like windows/directx?
I want to encourage people to value software freedom. I am unsure of the effect of supporting proprietary platforms has on that. This feels uncomfortable.
@tabular still, it’s just an api. Freedom is also ability to use windows if you want. Besides, what if someone wants to use ReactOS?
So dont use it?