• Nefyedardu@kbin.social
    link
    fedilink
    arrow-up
    29
    arrow-down
    2
    ·
    edit-2
    1 year ago

    You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.

    • YMS@kbin.social
      link
      fedilink
      arrow-up
      6
      arrow-down
      11
      ·
      1 year ago

      I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
      But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…

      • Nefyedardu@kbin.social
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        edit-2
        1 year ago

        There’s plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click “Play” in Apex Legends, I don’t clip through the floor and explode because it’s a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.