Sorry, but you are wrong. Everyone on the team is a game developer. Game developer is a term for those who make games. They develop the game. You can’t restrict the term “developer” to those who just write code. A developer in the classic term just someone who develops. Develops is a term to create or construct. Thus a game developer is anyone who creates or constructs a game. This can be an engineer, designer, artist, etc.
I’ve been in the games industry for a decade and can tell you that this isn’t a debate or even up for question for those experienced in the field. It’s simply how we give credit to the whole team. A game engineer is one who writes code for the game, a developer is anyone on the team who works toward creating the game. Also, you should learn to respect marketing. Done right and respectfully, it’s a powerful way to connect to your audience. Just like a community manager.
Overall don’t gatekeep titles. It’s not great and would be like if someone came along and challenged you on calling yourself “indie”. Overall it’s not a good feel or look.
Ooh, a whole decade! I’ve been developing games (“developing”) since the '80s. You are literally the guy I referred to, in a studio, with a stupid title. If you’d called yourself a developer without being able to write code at some companies I’ve worked at, you’d have a conversation with HR. As it is, people can get away with it but it’s not true. Words have meanings, even when savages from a fallen age misuse them.
Actual customer service/community managers are fine, we need those; working indie that’s the worst part, not having them. But I’m with Bill Hicks on marketing douchebags.
Idk man… seems like that would make GameDev mean anything and nothing. Just for the record, I have no stakes in this discussion, I really don’t care. I just find it weird to blur a word like that. Is the game company’s canteen cook also a game dev? The person who plugged in the monitors? The CEO? The HR person? And so on…
I agree tho that this entire discussion feels a little like gatekeeping and would prefer everyone getting some credit for the game development over pedantic hairsplitting.
Sorry, but you are wrong. Everyone on the team is a game developer. Game developer is a term for those who make games. They develop the game. You can’t restrict the term “developer” to those who just write code. A developer in the classic term just someone who develops. Develops is a term to create or construct. Thus a game developer is anyone who creates or constructs a game. This can be an engineer, designer, artist, etc.
I’ve been in the games industry for a decade and can tell you that this isn’t a debate or even up for question for those experienced in the field. It’s simply how we give credit to the whole team. A game engineer is one who writes code for the game, a developer is anyone on the team who works toward creating the game. Also, you should learn to respect marketing. Done right and respectfully, it’s a powerful way to connect to your audience. Just like a community manager.
Overall don’t gatekeep titles. It’s not great and would be like if someone came along and challenged you on calling yourself “indie”. Overall it’s not a good feel or look.
Ooh, a whole decade! I’ve been developing games (“developing”) since the '80s. You are literally the guy I referred to, in a studio, with a stupid title. If you’d called yourself a developer without being able to write code at some companies I’ve worked at, you’d have a conversation with HR. As it is, people can get away with it but it’s not true. Words have meanings, even when savages from a fallen age misuse them.
Actual customer service/community managers are fine, we need those; working indie that’s the worst part, not having them. But I’m with Bill Hicks on marketing douchebags.
Idk man… seems like that would make GameDev mean anything and nothing. Just for the record, I have no stakes in this discussion, I really don’t care. I just find it weird to blur a word like that. Is the game company’s canteen cook also a game dev? The person who plugged in the monitors? The CEO? The HR person? And so on…
I agree tho that this entire discussion feels a little like gatekeeping and would prefer everyone getting some credit for the game development over pedantic hairsplitting.