The fans really rose to the occasion.

  • Donjuanme@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    77
    ·
    1 year ago

    Cult of the Lamb developers also said they were de-listing their game at the beginning of the new year.

    Devs are probably worse than ubisoft, they’ll say anything to garner attention.

    • Yeldarb12@toast.ooo
      link
      fedilink
      English
      arrow-up
      84
      ·
      1 year ago

      That was because Unity was going to charge them for every install regardless of new purchase, reinstall, or different platforms. Unity has backed down from that now.

      • Cethin@lemmy.zip
        link
        fedilink
        English
        arrow-up
        27
        ·
        1 year ago

        To clarify, Unity backed down for previous versions of Unity. Any game that makes over the revenue limit made with a version later than the update to the terms will still pay that or they now can optionally pay I think a portion of revenue instead.

        • dalekcaan@lemm.ee
          link
          fedilink
          English
          arrow-up
          12
          ·
          1 year ago

          That’s okay, there shouldn’t be any games made with later versions of Unity, since everyone knows not to use Unity now.

          • Gabu@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            1
            ·
            edit-2
            1 year ago

            Godot 4 has feature parity, for any devs not in the know. It’s also WAAAAY better at creating small binaries and exposing moddable content in games.

            • I Cast Fist@programming.dev
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              Binaries at around 61MB, which has the full engine code. I don’t know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it’ll throw a line of error pointing to that per frame. Won’t crash or anything, but it’s annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it’s leagues better than Unity, once you understand how to do stuff

    • Waluigis_Talking_Buttplug@lemmy.world
      link
      fedilink
      English
      arrow-up
      43
      ·
      edit-2
      1 year ago

      They said they would do that if Unity didn’t roll back their per install fee bullshit, which they did. So this comment makes you look fucking stupid.