That was because Unity was going to charge them for every install regardless of new purchase, reinstall, or different platforms. Unity has backed down from that now.
To clarify, Unity backed down for previous versions of Unity. Any game that makes over the revenue limit made with a version later than the update to the terms will still pay that or they now can optionally pay I think a portion of revenue instead.
Binaries at around 61MB, which has the full engine code. I don’t know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it’ll throw a line of error pointing to that per frame. Won’t crash or anything, but it’s annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it’s leagues better than Unity, once you understand how to do stuff
Cult of the Lamb developers also said they were de-listing their game at the beginning of the new year.
Devs are probably worse than ubisoft, they’ll say anything to garner attention.
That was because Unity was going to charge them for every install regardless of new purchase, reinstall, or different platforms. Unity has backed down from that now.
To clarify, Unity backed down for previous versions of Unity. Any game that makes over the revenue limit made with a version later than the update to the terms will still pay that or they now can optionally pay I think a portion of revenue instead.
That’s okay, there shouldn’t be any games made with later versions of Unity, since everyone knows not to use Unity now.
Godot 4 has feature parity, for any devs not in the know. It’s also WAAAAY better at creating small binaries and exposing moddable content in games.
Binaries at around 61MB, which has the full engine code. I don’t know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it’ll throw a line of error pointing to that per frame. Won’t crash or anything, but it’s annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it’s leagues better than Unity, once you understand how to do stuff
They said they would do that if Unity didn’t roll back their per install fee bullshit, which they did. So this comment makes you look fucking stupid.