I keep hearing how disappointing not having VRR on the OLED steam deck is and how the ROG Ally is better because of it. Unfortunately most fail to realize VRR has a range of 48-XXX. Most games that are quoted as benefiting from VRR don’t even stay in the necessary range. I think to many don’t understand what the requirements for VRR really are.
No. VRR is very much a “nice-to-have” bonus feature, but in a battery-powered device it’s largely unnecessary. It’s a much smarter idea to have a game run at a lower, stable frame rate and reap the battery life savings. VRR is intended for having your device literally run at its max performance the entire time so you can get the maximum number of frames it can possibly generate, and actually display all of those frames immediately after frame generation, which would be a silly thing to do most of the time on a Steam Deck.