• ArumiOrnaught@kbin.social
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    1 year ago

    Yes, the party all snapped at the same time and started murder hoboing and it definitely wasn’t talked about before hand by the party or the dm.

    Listen, it sounds like you’ve been traumatized by some passive aggressive dm. I cannot think of a reason you’re so passionate about this.

    It really feels like you’d be a part of the “doms don’t need aftercare” crowd too.

    One of the closer examples of this actually happening is a party was underneath an alchemist shop in the sewers which I said smelled of sulphur. The newest person to the party their first move down there was fireball. I literally said “are you sure?” While giving him the look. Anyways most people made their dex saves and it was a lesson in fuck around find out. They became a great player and meshed really well with the game. But saying something and doing something are two different things. I told them before this event I will reward them for being smart and punish for not being observant. You need this ability to do things like this in game in order to smoothly, without breaking the flow, push the players in the right direction.

    You don’t have to be in that style of game, you also have the ability to ask the DM how they want to run the game.

    There are games out there for any type of player and dm. If you think it’s the dm’s JOB to make you happy then I do not want to be a part of any game you’re in. This is a group game.

    • Susaga@ttrpg.network
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      1 year ago

      Holy fuck, are you not paying attention? It does not matter if it was sudden or not. If it got to the point that the DM was willing to twist the narrative to kill the entire party, they should have already left.

      I haven’t been traumatised. Heck, I’ve barely ever been a player. I just don’t know why people are being so defensive of vindictive DMing. It’s deeply unhealthy. Doms do need aftercare, but they also shouldn’t go into their fun with spite on their mind.

      Your example is NOT an example, because that player was not murderhoboing. You weren’t vindictively adding an element to the game to get him killed, you were organically reacting to their actions with details that had already been established. Your consequence made sense, and it made the game more fun for everyone involved.

      It is a DM’s job to make sure everyone had fun at the end of the session, DM included. Technically, that’s everyone’s job, but the DM is the one with more authority. This doesn’t mean bad things can’t happen, but nobody should be outright miserable. If one person’s fun would detract from someone else’s fun, then either a frank conversation is needed or someone should leave to find that fun elsewhere.