Alex Battaglia tests the new beta version of Starfield on PC, showing off improvements to HDR and CPU performance plus the inclusion of official DLSS support.
Sorry, but improving the performance of an ancient engine that shouldn’t have been used for the last decade is not what I call “the game we should have” when there’s so much more about the game that sucks other than the performance.
It’s like Bethesda laser focused on us bitching about the bugs for 20 years, finally tried to iron them out, but then forgot to make the game world alive so it would be less buggy.
The game we should have had at launch?
Sorry, but improving the performance of an ancient engine that shouldn’t have been used for the last decade is not what I call “the game we should have” when there’s so much more about the game that sucks other than the performance.
It’s like Bethesda laser focused on us bitching about the bugs for 20 years, finally tried to iron them out, but then forgot to make the game world alive so it would be less buggy.