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If it was cache related I could kind of understand dropping 12th gen, since there is a reduction, but it doesn’t sound like it.
Are they optimizing games with the help of developers to more efficiently use the e-cores? I still don’t get exactly how it works. I’d the game deciding the move it’s less cache latency sensitive, or performance sensitive tasks to the e-cores? I can’t help but think this a feature we’ll see pop up for 1 out of every 10 big releases. Intel sponsored titles. And that it takes a lot of work from either Intel’s side, or maybe even the developers side to get it to work properly.
If it was cache related I could kind of understand dropping 12th gen, since there is a reduction, but it doesn’t sound like it.
Are they optimizing games with the help of developers to more efficiently use the e-cores? I still don’t get exactly how it works. I’d the game deciding the move it’s less cache latency sensitive, or performance sensitive tasks to the e-cores? I can’t help but think this a feature we’ll see pop up for 1 out of every 10 big releases. Intel sponsored titles. And that it takes a lot of work from either Intel’s side, or maybe even the developers side to get it to work properly.