Copy of the TXT below:
MAGNAGOTHICA: MALEGHAST
Update 1 11/4/2023
Thanks for playing about 50 games of Maleghast immediately after it released! This game has had an insane reception. Here’s a quick list of all the things that have been tweaked in this update. In general we just fixed some text issues and typos, and made some small balance adjustments based on play experience after release.
- Tom
GENERAL
- Clarification on MOVEing and ACTing that they can be in any order, and can’t interrupt each other.
- Renamed armor types for clarity. Armor is now physical armor. Ward is now magical armor.
- Reword on vitality and vulnerability to account for armor
- Clarification on minimum range
- Clarification on tokens (not optional, spending for AoE, etc)
- Clarification on big units and terrain types, as well as terrain stacking
- Added terms to glossary (armor types, etc).
CARCASS
- Slight reword on Gunwight’s scavenge ammo
- Added slight token clear to Operator ability BULLET TIME
Goregrinders
- Carnifex’s Rile has a chance to grant two berserk
- Carnifex’s Wild Slashes now deals fire damage
- Warlord’s Ignite now ignores armor
- Warlord’s frenzy chain effect chance increased to 3+/5+
- Warlord’s Overclock grants 2 speed
- Warlord’s killing spree ignores armor
Gargamox
- Scum’s attack now always applies plague
- Scum’s pseudopod now range 2-3
- Slime’s vile rupture now deals toxic damage
- Leech gains magic armor
- Leech has new Deathwash trait. It was previously the only unit in the game without a trait and I felt bad for it.
- Plaguelord’s virulence effect chance increased to 3+/5+
- Plaguelord’s Ceaseless spew gained a 6+ 2 plague effect chance
- Plaguelord’s Mox populi now creates 4 scum units
Deadsouls
- Chosen can no longer move through walls
- Chosen’s Foul monuments grants range 3 to tombraiser instead of granting additional wall creation
- Chosen’s Kidnap is now a curse
- Vizigheist’s Soul Frost no longer has a chance to leave a wall
- Banshee’s Bale Scream is line 4
- Banshee’s Freeze Soul no longer has a chance to leave a wall
- Bound Devil’s Beckon Lamb gains mininum range of 2
- Bound Devil’s Limb from Limb now increases damage instead of applying it multiple times.
- Dark Priest’s Doomblade is now range 2 instead of 1-2
- Dark Priest’s Unholy Summoning is now a curse
- Dark Priest’s Frozen Hell no longer creates walls, has range 2, and deals damage to units standing in adverse terrain in range instead
- Dark Priests’ Bloody Flail is now range 2-2
- Dark Priests’ Lathean devil whip is now range 2-3
- Dark Priests’ Twist Sinews is now a curse
Abhorrers
- Penitent’s Mea Culpa now only removes 1 or two tokens with its first two effects
- Zealot DF to 3+
- Zealot whirling chain changed to range 2 instead of 1-2
- Inquistor DF to 3+
- Inquisitor’s winch increases maximum range as intended
- Holy Body’s MV reduced to 3
- Holy Body trait appended to note it lacks Miracle
- Holy Body’s miraculous flesh now only grants 4 vitality
- Holy Body’s Bolides can no longer create hazards under characters
- Holy Body’s Indignation now ignores line of sight
- Holy Body’s Ablutions had redundant stance text removed
- Exorcist’s Corpse Violent stance now grants choice of armor
- Exorcist’s Decree of Forbiddence is now a curse
Igorri
- Chirurgeon’s DF to 3+
- Chirurgeon’s Accelerate Evolution now triggers at turn end
- Strigoi’s Sin Eater down to 1 damage
- Strigoi’s Regurgitate now mutates automatically, rapid adaption increases this
Hyped, though my big rules question (“can damage that ‘cannot slay’ bring a unit with yet-unused Blood Rage to 0hp, since such units are not slain?”) remains unanswered
Post it as comment in that post. It seems that’s how they follow up
ooh, will do (also a very very very belated ty for your octgn module for netrunner way back in the day)
Haha you’re welcome