• ArbitraryValue@sh.itjust.works
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    1 year ago

    This is a pet peeve of mine: my character is a professional adventurer in an area known to be dangerous. He’s always checking for traps and I shouldn’t have to say so over and over. I can accept that in certain scenarios, either he looks for traps or he does something else important like chasing the villain, but he’s never going to simply forget all his training and experience just because I forgot to say “I check for traps.”

    • sammytheman666@ttrpg.network
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      1 year ago

      Thats why as a DM, I ask for a Perception roll of the first to enter a room if they dont say anything, so that maybe he spots something to investigate further.

      I also accept retconnings of stuff like Stealth if they didnt say it out loud but would obviously be stealthing as a rogue.

      Its better that than having people shout the same things over and over like a badly programmed npc

  • blind3rdeye@lemm.ee
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    1 year ago

    DM tip: the real trap is that the players put themselves in danger by spending too much time searching for traps. (Perhaps a routine patrol overtakes the party due to wasted time; or perhaps there is literally a timed trap or whatever.)