Playthrough of a personal project I’ve been working on the last few months that I’m close to wrapping up.

  • CGTRocketX@programming.dev
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    16 days ago

    Congrats on getting close to wrapping up a project you’ve been on for months. That last stretch is usually the hardest part. When you watch the playthrough back, what’s still bugging you most: enemy readability, weapon feel, or pacing between waves? I’d also love to hear what you cut to get it finished, since that’s often the most useful part for other solo devs.