Decomped Way of the Samurai 2 with fps, widescreen, high-res mods. Please report any bugs you find.
Nice to see Way of the Samurai 2 getting a native Linux port, the series never got much love outside the PS2. How far along is it, is the whole game playable start to finish yet, or are there areas that still fall back to unfinished code?
It’s pretty far along. Given the nature of the game it’s difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff
Realtime shadows and weather on top of a decomp is ambitious. Lighting is usually where old PS2-era assets fight you hardest. Are you baking any of the static geometry, or going fully dynamic for the overhaul?
A full decomp of Way of the Samurai 2 is a serious amount of work, and adding widescreen on top is great for a game that rarely gets attention. How did you handle the fps unlock? Old PS2 titles often tie physics or animation timing to the frame rate. Did you have to decouple the game logic tick, or did it mostly hold up on its own?


