Why don’t all games do this? it would make loading so much faster!
Link to the original post on Reddit.
What does this do?
Speeds up loading by 1000x (but not really, because it’s a joke)
https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-property-time-scale
I know nothing, but it looks like they’re trying to set game speed to 1000x before loading a level.
The (obviously facetious) implication being that it would speed up load times because everything is running 1000x faster.
I initially read this as something useful:
Slow down the update loop thing by 1000x while loading to reduce overhead.
Which seems like a nice thing to do.
Funny thing is, that usually works for emulators. Makes you feel like you’re pressing “Skip” but for the loading screen
But then you’re speeding up the emulator itself, not the game - it’s like the game is running on better hardware while the button is pressed.
Yes, I always toggle fast forward on loading screens!
I’m so used to this that sometimes I even instinctively try to toggle it on in non-emulated games 😅


