stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square71fedilinkarrow-up1575arrow-down18file-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.partyhackernews@derp.foo
arrow-up1567arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square71fedilinkfile-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.partyhackernews@derp.foo
minus-squareRough_N_Ready@lemmy.worldlinkfedilinkEnglisharrow-up133arrow-down1·edit-21 year agoDeveloper makes a game for the iPhone, charges $1 for it. I buy the game for $1. Apple takes 30 cents. My family of 5 all install the game and play it via family sharing. Unity takes $0.20 X 5 = $1 Developer loses 30 cents on the sale.
minus-squareThom Gray@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up40arrow-down2·1 year agoYou make an excellent point and it’s easy as a PC gamer like myself to forget, that Apple actually sells a lot more games than Value.
Developer makes a game for the iPhone, charges $1 for it.
I buy the game for $1.
Apple takes 30 cents.
My family of 5 all install the game and play it via family sharing.
Unity takes $0.20 X 5 = $1
Developer loses 30 cents on the sale.
You make an excellent point and it’s easy as a PC gamer like myself to forget, that Apple actually sells a lot more games than Value.