• irmoz@reddthat.com
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    1 year ago

    I hate to defend Ubisoft, but this isn’t fair at all.

    That “splash of paint” is the world design of entirely unique locations, a full story, a cast of characters, and new arsenals of weapons.

    As an amateur dev I have a bit of insight into this. I can, and have, made an entire FPS system in less than a day. A player that can move, weapons to shoot, and enemies that can target, follow and shoot at the player with the same weapon system. That part is not where the work is.

    It took two weeks to build on that foundation to barely make one small level. And I didn’t even manage to fit in any story.

    The point is, those mechanics that to you are “the game” take infinitely less time to make than everything “the game” takes place in.