- cross-posted to:
- dndmemes@sh.itjust.works
- cross-posted to:
- dndmemes@sh.itjust.works
That one member of the party who always took the empire’s side

Highly doubt. The Palestinian allegory to a Zionist would be cartoonist caricatures of rape and violence while the Isn’treal allegory would have been a pure place of light and peace.
From OOP:
thats the thing he let us do all the worldbuilding at the outset and then decided that the capitalist u.s./cop city proxy we set up was actually an israel proxy that he was going to commandeer to be The Good Guys.
but it went straight over all our heads lmfao
So apparently he let them design the general layout, which had the authoritarian government and the rebels fighting them, and thought the ‘cop city’ they’d made sounded awesome and heroic and was totally the super-cool state of Israel, and the rebels were those dastardly Palestinians, and ran the campaign that way.
Don’t do religion, kids.
Alright that makes sense and makes it comedy. I won’t edit mt previous comment but I am doing a sicko yes rn
I think if that happened to me every marble in my brain would have dropped out too lol
When you’re dealing with a setting that is that clear-cut and obvious, you tend to have a situation where the place of light and peace is rotten at the core and has very effective propaganda, while the cartoonish violent rapists are often downtrodden victims whose suffering is made invisible.
But the Zionist wouldn’t put that in there. They dont see that. “Theres no propaganda in America”. Same shit. It’d be like playing one of those shitty American war porn films following Private Badass of The Good Guys.
Precisely. It’s why I like Pathfinder so much. The only good guys are the Firebrands, the Bellflower Network, and other liberatory NGOs that are fighting against government. Even the “good guy” nation of Andoran has corruption and powerful conglomerates that influence the government
Sounds like that would be a pretty bad dungeon master though.
I can hear the “no, you can’t have that. It was promised to the people of the light 3000 years ago. Just take the quest reward I made for you”
I think sometimes about politics in games. Especially the unexamined kind. Like a guy one time ran a game predicated on literal patriarchy - the story was about how a baby boy was due the throne instead of his elder sister. I’m like … You could have written anything. I don’t want fantasy patriarchy.
Meanwhile, my game right before that was about helping an anarchist collective stop a counter revolution from restoring the despotic monarchy. And my current game the players just shot a surveillance CEO on the street and donated all of the wealth they could get out of his unlocked phone to charity.
True but the best stories are sometimes the one’s that make you go “wait… are WE the bad guys?!” and then give you the agency to choose the other side
To his credit the guy let us oppose the patriarchy, but it was a huge out of character drain to explain to the other players why I think male headed absolute rule is bad, actually, and I don’t enjoy that in my leisure. It was not the right group for me.
My current game is about killing mayors and saving towns. Oh and killing ghost making wizards who made a town riot.
I’m also a bear, with shield. Partnered with an axe wielding minotaur.
I desperately hope this is true
I do wonder if in this example the party actually detected the intended propoganda, versus if they just were in a campaign doing what they thought good characters would do in a situation. If not it’s so much more telling, as the best way to tell if you are standing on principles or just biased propoganda, is if you would make the same judgments if the names were hidden or even reversed. Even more ironic because obviously the DM controls the facts of the fictional world. Literally likely to not know or leave out details that hurt his case.
This is probably a creative writing exercise, but at least it’s a good one.







