Hi everyone. I have two teenage boys who are obsessed with creating realistic trains in Roblox. We live in Japan so train culture is very prominent. They have spent over 500 hours designing a massive world with trains and buses, but it all belongs to Roblox doesn’t it.

I think they have a lot of talent and want to give them an opportunity to develop their own game. What platform would you recommend they start out in? Thanks for any advice,

  • simple@lemm.ee
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    1 year ago

    Godot. I’m not saying this just because it’s open source but it’s geniunely a great beginner friendly engine. GDScript should be easy to learn coming in from Lua, it shares many concepts.

    • lemmyseizethemeans@lemmygrad.mlOP
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      1 year ago

      This sounds great. Looks like it runs on Linux too so I can pull them away from the mandatory Windows environment Roblox uses. I’ll start digging around for tutorials. Thanks for the suggestion

      • thantik@lemmy.world
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        1 year ago

        Most importantly it exports to Mobile. Mobile is a bigger market right now than any of the others. You can make iOS, Android games – even simple games with some ads on them could pull in a small amount of income.

        • lemmyseizethemeans@lemmygrad.mlOP
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          1 year ago

          This is a huge bonus for sure. They spend a lot of time playing games on their phones. I’m sure if they could see what they created on their phones it would encourage them to make more stuff. Thanks!

          • ArmainAP@programming.dev
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            1 year ago

            Fun fact: Godot also runs on Android devices. Having a big screen tablet with bluetooth mouse and keyboard makes a pretty sweet mobile workstation.

  • thantik@lemmy.world
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    1 year ago

    Seconding Godot here. GDScript is almost functionally identical to Python, and if you use the “.NET” version of godot you can even use C# if you want, but you really won’t need to.

    https://www.youtube.com/watch?v=M8-JVjtJlIQ – HeartBeast’s tutorial series in Godot is fantastic to learn the ins and outs of the engine, even if you don’t necessarily want to create the type of game he’s making.