• vaultdweller013@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    If I see a game with an AI voiced protag im avoiding it. Also I prefer my protags to be silent in RPGs, the constant yapping in fallout 4 pisses me off.

    • ninjan@lemmy.mildgrim.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      No I mean you’re the voice for the protagonist, the game reacts to what you say (or type if you prefer). And we’re all different in what we prefer!

      • vaultdweller013@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        That tech or atleast the typing part of it has existed for a long time. Old text adventure games used it and even some of the earliest CRPGs used it like wasteland 1, also honorable mention to fallout 1 and 2 which had a watered down version. Theres a reason ya dont see it anymore, that reason is cause its fucking infuriating. Seriously half the time I try playing those I turn into a demented murder hobo.

        I swear to fuck if I see a modern game go “I dont know what ‘talk’ is” im gonna punch the lead dev.

        • ninjan@lemmy.mildgrim.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yes and no, what they did is they used keywords and synonym lists but they were extremely basic and you needed to build a mental model of how dialogue “works” that fit the developers. Hardly ideal. But with LLMs and NLP and some clever programming making NPCs that react convincingly to your typed in questions / interactions isn’t far off.

          • vaultdweller013@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Given how schizophrenic LLMs can be im gonna guess it wont get past the experimental phase. Its just too damned unstable at the best of times.