I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not better than the base game.
What about you? Are you more into RPGs, shooters, or something else entirely?
pronably rock band 3 i played it non stop until rock band 4 came out
and then theres skyrim which i cannot stop replaying every year
Minecraft
There are so many things you can do in the game, especially using mods
Gunz: The Duel was my first competitive online game and it’ll always have a soft spot in my heart.
Baldur’s Gate 2. There’s no game I’ve played through more often. BG3 is a very fun successor, but Larian’s writing can’t hold a candle to classic Bioware.
Pathologic 2!
It’s a rich world & narrative that throws you in the midst of an incredibly stressful seemingly impossible scenario and asks you to try your best. I love how the intense survival mechanics caused me to compromise my morals, starting the game trying not to kill anyone and then playing day 8 seeking out people to kill & steal stuff from. The mind map is also one of the most genius “quest logs” I’ve ever seen, giving you a feel for your characters emotions and providing hints on what to do next. The fact that anyone can die of disease & end quest lines makes it that much more important that you do your best to save them.
Gothic 2, Vampire: The Masquerade – Bloodlines, GTA: San Andreas and Arcanum are for og ny favourite games that are a bit too flawed to be all time favourite.
Final Fantasy 6 and 7 were so good, but I can’t play them alone, we used to pass along the controller.
I love point and clicks like Grim Fandango and Monkey island.
I played Planescape: Torment in 2006 and it left such an impression on me.
Of never games there’s Disco Elysium and The Obra Dim.
Not to mention Zelda’s, Illusion of Time, the Mana series, Mario’s, the old Blizzard games, Brotherbound games and other amiga games. Quake…
Maybe Day of the Tentacle?
What about more older games?
Rollercoaster Tycoon series - played it a ton. Playing it right now with the OpenRCT2 version online with a friend. Its fun!
Max Payne? This was something special.
Pro Evolution Soccer - the old ones (4/5/6)
Dark Souls.
It fundamentally changed me as a person. All of the other fromsoft games are great but none of them really encapsulates the experience that is the first Dark Souls game.
My all-time favorites have been in place for many years now.
It’s a tie between Sonic 2 (Genesis) & Final Fantasy 6 (SNES).
They are two very different games that represent two different concepts in gaming. For Sonic it’s all about smooth, fun gameplay. With FF6 it’s all about the story and the experience of controlling an ensemble cast of characters. I can beat the first in under an hour, as while the latter usually takes 60+ hours. They’re like the yin and yang of videogames for me.
Shenmue II
A revenge story set in 1980s Japan. Shenmue was excellent but Shenmue II is just another level in every way. For me it is the perfect combination of story, open world (which I don’t normally like nowadays) and fighting game. It’s quite a mixture of different genres but it works so well.
StarCraft: Brood War
do you like sportsball, but think it needs level ups, perks, and gear? no? Me neither. I absolutely loved Pyre though. When a game dev takes a risk on a weird mashup like 3v3 basketball + Fantasy RPGs + visual novels, it’s an easy way to score points with me. What really cemented this as my favorite was the characters and the emergent interactions that develop as part of your decisions during the Rites. No spoilers, but the game asks you to make hard decisions at every turn of the wheel, and that particular kind of tension and release is very unique in my experience. It’s one of the few games I’ve 100%'d to see every permutation of events.
Into the Breach for sure. Extremely satisfying strategy gameplay with a ton a variety with the different teams/units, heaps of replayability especially after the content update from a couple years back, and it being a run based game is great for folks who only get an hour or two to play on any given day.
- Tabi (ey/it)
It’s a difficult question to answer. I personally barely consider Disco Elysium to be a game, more like an interactive story that uses certain game mechanics as grammar elements and punctuation in its storytelling. It’s a novel masquerading as a game. It’s three novels in a trenchcoat. But if we do count it then it is my pick, by a landslide.
Otherwise it’s probably Baldur’s Gate 2. It’s the story game I’ve replayed the most over the years and it was absolutely fundamental in my journey as a gamer, the definition of a formative experience. Even though parts of it are dated now (some clunk is to be expected from a 25-year-old game) I still prefer it to BG3. It’s got a great story, great companions and an all-time great villain. David Warner put in an incredible performance and even all these years later there aren’t many video game villains who have surpassed Irenicus in sheer aura.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
Disco elysium is the best book I’ve ever played.
I played BG1 and 2 for the first time shortly before the release of BG3, and I just wanted to hear Irenicus talk more.
Disco Elysium, on the other hand, just did not hit for me. The only things I hear about it are praise, but my friends list is filled with people who played it for a few hours, like I did, and stopped, so maybe the dissenters just aren’t so vocal.
Like I said, the game itself on its store page claims to be a “detective game RPG” while in reality I would argue it’s barely any of those things. So a lot of people probably come into it with the wrong expectations. It’s more like a novel about love and loss, about addiction, depression and the past looming over the present like a grey ghost. It’s a story about finding hope in the midst of overwhelming nihilism. As someone who has struggled with all those things it hit incredibly close to home, and was the most meaningful experience I’ve ever had playing a video game.
I don’t think I came to it with many expectations other than that people praised it for the writing, but I found the characters to nearly universally be abrasive and the story delivered via info dumps.
That’s not an inaccurate description. Though context is important - most of the characters know yours through behavior and actions that neither you or the character remember. A lot of the game is playing with how you handle that.
True, but I hated the player character too, and I’d have appreciated a more elegant introduction to the world.
I can sympathize that. The whole game is intentionally bleak and rough, which can be pretty off putting (though it does make the few nice parts exceptionally nice). The devs made a pretty heavy handed choice to focus more on being confrontational art rather than being particularly accommodating to the player.
Best single game is probably Portal. The pacing, storytelling, innovation, sound, all are top notch even 20+ years later. Graphics aren’t phenomenal, but don’t need to be. The challenges and easter eggs made it a blast to 100%.
I’d say that Portal 2 even improved the first one in every aspect.
Portal felt like a very long, pretty well-done tech demo, but Portal 2 is where it’s at.