After months of development, Rahasya is finally available.

It’s a first-person psychological horror experience set in 1992 India, built around atmosphere, exploration, and tension.

If you give it a try, we’d genuinely appreciate your feedback.

  • grinning_serpent@lemmy.world
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    2 days ago

    Give it credit for trying to expand the Amnesia format. Hopefully the reactive monster is a bit more developed than in Alien Isolation, where the xenomorph largely just started camping when it knew the player was nearby.

    Fail states for these kinds of games are really tricky to get right. The game quickly becomes frustrating instead of frightening if the monster is too difficult to avoid or evade, but a monster that’s just glorified set dressing also ain’t very scary.

    • knownforunknown@lemmus.orgOP
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      2 days ago

      Thanks for sharing your thoughts! We completely agree that balancing tension without crossing into frustration is one of the biggest challenges in psychological horror. We hope Rahasya strikes that balance, and we’d love to hear what you think after you’ve had a chance to play.