Well, Java can call into native code. I’m pretty sure Mojang isn’t doing that sort of thing, but I wasn’t entirely sure they weren’t depending on a subset of the JVM or a native library that is defacto standard in the x86 world.
Programs like Box86 and Box64 csn efficiently make native calls work out if there are native equivalents available, and there’s always qemu-static if that fails.
I don’t remember Minecraft server edition relying on native binaries, but it’s been a while since last ran it, maybe Mojang changed it.
I don’t remember Minecraft server edition relyint on native binaries, but it’s been a while since last ran it, maybe Mojang changed it.
Same, and it sounds like it doesn’t… I just wasn’t sure. You can also run into things like “I never realized this was using… glibc… which is on every x86 Linux computer.” I don’t think that’s happened either though.
Programs like Box86 and Box64 csn efficiently make native calls work out if there are native equivalents available, and there’s always qemu-static if that fails.
Well, Java can call into native code. I’m pretty sure Mojang isn’t doing that sort of thing, but I wasn’t entirely sure they weren’t depending on a subset of the JVM or a native library that is defacto standard in the x86 world.
Programs like Box86 and Box64 csn efficiently make native calls work out if there are native equivalents available, and there’s always qemu-static if that fails.
I don’t remember Minecraft server edition relying on native binaries, but it’s been a while since last ran it, maybe Mojang changed it.
Same, and it sounds like it doesn’t… I just wasn’t sure. You can also run into things like “I never realized this was using… glibc… which is on every x86 Linux computer.” I don’t think that’s happened either though.
Interesting, good to know