In a continuation series regarding my 3D owl (Megascops / Screech-Owl) model, I built an entire scene full with a desert landscape, a dynamics inspired by real events (such as the Dutch “terror-oehoe”) while also imbuing artistic (Lovecraftian) and esoteric (Lilith, hereby symbolized by both the owl and the Moon) symbolism.

A short animation (CW: potentially triggering video due to some flashing as the camera moves through a chiaroscuro/high-contrast scene; not overly flashing per se, but in order to keep things safe, do not watch that video if you have epilepsy) will likely be among the comments.

I changed many things for the owl model since my one-week-ago thread, including the tapetum lucidum, slightly more ear tufts, a new “grumpy” morph alongside the “eye blinking” morph, as well as improved painting/texture for her fur/plumage (now she’s hopefully looking less of a racoon and more of an actual owl).

Credits:
- Skeleton character: Public Domain (CC0)
- Moon texture and sky texture: actual scientific imagery from NASA SVS (yes, this scene’s Moon is as real as she could be for a 3D scene; both textures I got from NASA website were projected onto very large UV spheres as part of a miniature universe sandbox in Blender; the Moon’s visible face is the same visible face as seen from Earth, although this detail ended up obfuscated by the bloom effect I used)
- Sandy texture/material used for landscape: Public Domain (CC0)
- Other elements, such as the owl, the desert landscape mesh, as well as this specific composition/choreography and the resulting rendering are content made by me.

Alt-text:
High-res rendering of a 3D scene where the owl (medium-sized Screech-owl with dark brownish fur and glowing green eyes from tapetum lucidum) is gliding mid-flight, visibly sharp talons extended forwards in a clawing gesture, mere centimeters away from swooping down onto a living human skeleton (anatomically-accurate masculine skeleton, seen partially in this specific perspective) who was running from Her but stumbled and is now falling down to the ground as they appear screaming. Both are amidst a vast, featureless desert with smooth dunes, surrounded by a clear/starry dark night sky with a slight reddish tint. The camera angle is dramatically tilted diagonally, centered and focused at the owl while the de-focused skeleton falls to their knees at the bottom right corner. At the bottom left corner, almost besides the owl, a large crescent Moon is visible with a highly-glowing partial lunar eclipse (as in, Moon is being lit at the bottom side while featuring the reddish glow typical of lunar eclipses, thus appearing as a belly-up crescent resembling devilish horns).

#ArsRitualisTemplii #3dmodeling #lovecraftian #occultart #spookyart

  • Dæmon S.@catodon.rocksOP
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    21 hours ago

    The short animation as promised. Again: potentially triggering video due to some flashing as the camera moves through a chiaroscuro/high-contrast scene; not overly flashing per se, but in order to keep things safe, do not watch this video if you have epilepsy (I’m reinforcing this due to my past experience from back when I shared drawing time-lapses).

    Alt-text: The earlier scene, now seen from multiple angles as the camera flies in a short clip video: first, at ground level at some distance while looking slightly up (with the Moon perfectly centered; both the owl and the skeleton appearing at the left half of the scene); then the camera moves closer to the skeleton’s left shoulder (scene’s right side), looking at the owl’s talons; finally, to the right side of 'em both (left side of the scene), the same perspective as the earlier scene. There’s some stop motion as the I originally made the camera animation for only 20 frames.

    !artshare@lemmy.world