You’ll probably find that a lot of planets in Starfield are pretty boring, but Bethesda says that’s kind of the point.

  • Poopfeast420@feddit.de
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    1 year ago

    I haven’t played the game, only been watching a streamer play it, but I think arguments like “it’s boring on purpose” are dumb.

    Trying to convey the vastness of space and how small you are seems also somewhat undermined, if you’re just constantly fast traveling everywhere, and it seems like you’re made out to be the most important person in the universe, since everyone is screwed without you, but that’s just most games.

    • acastcandream@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      It’s dumb because that’s a fringe argument that I hear people reference as absurd more than I’ve ever encountered it. In fact, I have yet to see one person make that justification. I’m just assuming that argument exist somewhere because so many people have complained about it.

      Starfield is yet another example of gamers getting outraged over a perceived reception, no matter how large or small that group actually is. I’m sure there are people out there making really bad defenses of the game, but the people who are angry at those people are much louder and far more numerous. 

      Most people who are playing and enjoying the game are probably perfectly capable of seeing and articulating some of the issues, but just because a game has issues doesn’t mean it’s “literally unplayable“ or whatever people like to say now. 

      I don’t know I just find these back-and-forth so repetitive. Every single game release you see this. The answer is Starfield is a perfectly fine, flawed game, that different people will react to differently. Just like any piece of media.

  • SirSauceLordtheThird@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I am confused by a lot of complaints about the game I’ve seen, namely “it feels barren”, “id rather have 3 good planets over the 1000 procedural generated ones”, and then theres the people with the same complaints they have every time bethesda releases something. I have seen only like 1 trailer for the game, kept away from all the press and whatnot and somehow I feel like I still had a better concept in my mind of what this game would be like than most others did? So many complaints I can just address as “it’s a bethesda space game, and this is what it’s supposed to be like”.

    Many people don’t like fallout and elder scrolls, and that’s fine, but if you dislike those games why buy this one? Especially why in the hell would you PREORDER this one?

    And secondly a lot of people ive seen talk about this have obviously never played a true space game before. I’ve played no mans sky, elite dangerous, empyrion, heck I’ve played most of them and they are all barren, that is the point. And if bethesda had hand crafted these planets we would have maybe idk, 5 planets id wager that we could actually explore, which is the total opposite for what bethesda wanted to do here.

    So many complaints of this game I just feel are “well yeah, obviously” that I’m struggling to find the actual issues in the game. My only thing that bugs me so far is how I can’t fly around on the planets surface, and the lack of a dune buggy.

    • Silverseren@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      “So many complaints I can just address as “it’s a bethesda space game, and this is what it’s supposed to be like”.”

      Why do you have such an incredibly low bar for Bethesda in particular? Demand better or you help make the entire video games industry worse.

      • SirSauceLordtheThird@beehaw.org
        link
        fedilink
        arrow-up
        0
        ·
        1 year ago

        Feel like you’re misinterpreting what I’m saying, that statement is not to excuse bugs.

        Demand better

        Bro I am pleased with the game? I am having fun and I think it’s a good game, as the other guy who replied to you said my bar for this game has been either met or exceeded. I hold bethesda to the same bar as other devs, and people painting this to be as bad as the fo4 or f76 launches are just wrong from everything ive played and seen. Any bug I’ve had has been purely visual and did not hamper my gameplay, and in 20ish hours I’ve had one crash. And this is on linux even, which makes how stable the game has been even more impressive. Gameplaywise too I think it’s great fun.

        you help make the entire video games industry worse.

        For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.

        • Malta Soron@sopuli.xyz
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          1 year ago

          For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.

          That’s interesting. My personal impression was that, since the success of GTA3 and Skyrim, basically every AAA title has to be some kind of open world sandbox game with as many features as possible. Personally, I really dislike that; I want a tight narrative and strong core gameplay, and I couldn’t care less for stuff like crafting and base building. (I’m also a bit saddened by the way Bethesda took Fallout 4 and Fallout 76 in. I want to play RPGs, not looter shooters.)

          Some studios, like Larian and Obsidian, are still making these games, so I’m happy with that. I really enjoyed Outer Worlds, even though people were criticizing it for being too confined (or maybe especially because it was confined). I’m hoping to get around to BG3 and DOS2 soon. But it feels like we’ve had a drought for more than a decade.

          So anyway, I found it surprising to read that you feel there aren’t enough Bethesda-like games, because it feels to me like everyone is copying them. Of course, they are masters of their craft, so maybe the problem is that other studios just aren’t any good at it :P

          • SirSauceLordtheThird@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            My tastes have shifted a bit, kind of due to how bethesda has taken their games past few years. First rpg i fell in love with was new vegas, I adore that game and was really at first disappointed in how they handled fallout 4. But even though it wasn’t what I thought I wanted, fallout 4 does what it does better than any other similar game imo. That looter shooter gameplay loop with the settlements hooked me in after a little while, and now I’d rather have a game like that with complete freedom to do anything i want. It’s like comfort food for me that I can keep coming back to, don’t ask how many hours I have in fallout 4 lol.

            Not to say I don’t enjoy those other games, I plan on getting baldurs gate 3 soon, my friend kind of sold me on it tonight, looks great. Outer Worlds man, I really want to enjoy but I’ve never gotten past 10 hours in save. As you said, it felt too confined for a game that gives you a freakin spaceship. You give me a spaceship, and I’m going to want to land anywhere and go anywhere, and that’s what Starfield does for me. I told a friend recently that Starfield is what I wanted Outer Worlds to be, but for the record i do fully intent to try and finish that game.

            What were your favorite parts of outer worlds if i can ask?

            So anyway, I found it surprising to read that you feel there aren’t enough Bethesda-like games, because it feels to me like everyone is copying them.

            It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.

            • Malta Soron@sopuli.xyz
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              What were your favorite parts of outer worlds if i can ask?

              My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it’s actually possible to feel like you’ve covered the whole map and and all the content is interesting and fun.

              Also, the story and the characters are great, and the game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame).

              I think I liked the companion quests the most, because they really flesh out their characters.

              The DLCs do turn into a bit of a slog near the end, when you’re just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P

              It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.

              Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?

              • SirSauceLordtheThird@beehaw.org
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                Oof, beehaw only just gave me this notification.

                I was disappointed in the exploration in outer worlds if i recall right, it felt closer to a bioware game like kotor than it did a bethesda game. Which is not inherently a bad thing, I like bioware games, just not as much as bethesda. This conversation does make me want to replay & reexplore this game, i recall loving how it looked visually.

                he game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame)

                I totally get that being a strong point for some, i however appreciate the complexity from things like starfield now having like 3 separate kinds of shotgun shells, not including all the other ammo.

                I totally recommend Kingdom Come deliverance, it’s one of my favorites. The map opens up a good bit after the intro, and given that fast travel is risky in the game it makes it feel even larger. Yeah, the cutscenes can get real long, but i was pleased with the story and the voice acting so i didnt mind too much, even if Henry can be a little dull at times.

      • Erk@cdda.social
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        You’re misunderstanding. At this point “Bethesda game” is its own subgenre, and many complaints about this game are complaints about the subgenre itself. If you don’t like being the Big Special Hero, you won’t like this game. If you want the game to have rich, detailed combat that stays challenging throughout, it probably won’t be this one either

        If you want a huge world with lots of curious little things to explore and more side quests than you can do in a lifetime, built on a backbone of a kind of flimsy story (imo not a terrible one this time) that you are mostly gonna skip out on to go do dungeon hops and loot accumulation, then you’re probably golden with this. And by now, most of us should know what we’re paying for, I think. As long as you expect and want what they consistently make, this game delivers very well

        On top of that, the combat and general mechanics are just far better than the usual Bethesda offerings this time around. It’s fun to fight in zero g. It’s an absolute blast to disable an enemy ship and then board it. The side quests are legit quite fun and exciting, with NPCs I’ve found I really enjoy and want to see again.

        As long as you expect a game that is like Bethesda makes, it’s a very nice and fun one that delivers more than I had expected from them by a long shot. If you expected a deep, hardcore indie gem, you’re going to be disappointed and also you’re maybe kind of a silly person. It’s a mass produced game for a large audience, that’s the stick by which to measure it.

        • SirSauceLordtheThird@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          At this point “Bethesda game” is its own subgenre, and many complaints about this game are complaints about the subgenre itself.

          Bingo, that’s what I’m trying to say.

  • BreadGar@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    People complaining about planets not having anything fun to do have never played Elite Dangerous.

    Just the fact you’re exploring a new planet, to me is a cool feeling.

  • bermuda@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    To chime in, I think a lot of this kind of discourse is just based on what you’re looking for in a game.

    In American Truck Simulator, one of the DLC’s is the state of Wyoming, which is remarkably barren. It’s the least populous state in the whole country, and many of it’s “biggest cities” don’t even top out over 100,000 people. If you look at the reviews for it, it’s actually somewhat divisive. A lot of people criticize it for being “boring,” but that’s also how Wyoming is in real life, having driven across the state partially myself. I think a lot of this has to do what people come into the game expecting. Some want to enjoy the game as a truck simulator and Wyoming offers plenty of space for that. Some also want to enjoy the game via other formats, such as the scenery, and Wyoming doesn’t excel that much in those areas.

    My point being, I think it’s just hard to make claims about this thing because it’s all just subjectivity. I think if you make a black-and-white claim about this then you just aren’t thinking very rationally. Some people will like it and some people won’t. Such is life.

  • Yepthatsme@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    It’s game of the century in my book. These complaints are shallow. I spent 20 hours exploring and these complaints hold no weight. There is plenty, go find stuff. I have 2 huge ship’s just from exploring planets. I have full legendary gear. All from planet hopping.

    Exploring planets is cool as fuck especially when you go across environments.

    Moons are especially fun and hold all sorts of secrets.

    If you find a note about a secret base, pursue it.

    Bethesda did a good job. I have played SC and SB2 and while I like how they do space travel, the rest of their game sucks by comparison. Bethesda really knocked it out of the park.

    • Mojo@ttrpg.network
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      1 year ago

      Did they pay you to write this?
      Are you forcing yourself to enjoy the game because you paid so much?

      Or am I insane?
      I feel like im in Truman Show, noticing the facade crumble and all the streamers and reviewers acts like the game is fine.
      I see streamers encounter serveral game breaking bugs and then instantly praise the game again.
      The game is basically Bethesda trying to mask the limitations of their game engine.

      I mean good for you that you like it but I spent 10hrs and then refunded (Thank god for Steam). Im not paying 100 bucks for Fallout 4 with space skin. I can not fathom how people accept this quality in 2023.
      And for that price.

      If someone is interested in my “shallow complaints”:

      • It’s not as open and “huge scale” as people seem to think it is. It’s kind of “fake open” if that makes sense. You cannot get into your ship and fly 800m east to your mission. If you do that, a new instance is loaded and your mission is not there. You have to run those 800m.

      • The ships are cool but you don’t need it. You just fast travel with a loadingscreen everywhere anyway. I saw the inside of my ship twice in 10hrs (not counting the cockpit view).

      • Navigating the menus are a nightmare. Inventory management is difficult.

      • Laziest intro I’ve ever seen. “Hello stranger, take my ship. No reason. Ok cool. Bye.”

      • Very little improvement graphics-wise. The explosions are 2D sprites lmao. In 2023. For real. New Atlantis looks horrible.

      • Performance is shit. I get 40fps in towns with a “UFO rated” computer on userbenchmark. Nvidia card.

      • NPC’s teleporting around, getting stuck everywhere halfway through floor, corpses flopping around, ships clipping through stations.

      • SirSauceLordtheThird@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        To comment on a few of your points,

        1. IMO that really does not effect the scale of the game, it’s not limiting the amount of places you can go at all, just hop somewhere else on the planet and you’re gonna find similar things. You arent really meant to use the ship for such a small distance aswell, and the instanced wall to wall distance is really quite far for being on foot.
        2. Eh, it was your choice to fast travel. They included a ton of fast travel options cause not everyone either has the time for the game otherwise or they just does not care about the flying around in space part as much. But the option to not fast travel, and to instead use your ship is there 100% of the time so I don’t understand complaining about it, it’s just a matter of choice.
        3. I personally found the menus really easy to use and get used to, but I was on controller and not kbm, cant speak to how kbm feels.
        4. What you are describing as a lazy intro is the exact intro that bethesda fans want in these games, quick and over with so you are quickly released into the world to figure things out on your own, it’s what bethesda does every time.

        But yeah agreed on the technical aspects, except for new atlantis looking horrible. If anything looks borderline horrible for me, it’s the borderline uncanny valley faces everyone has.