• miss_brainfart@lemmy.ml
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    1 year ago

    Two things are important here:

    1. The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.

    A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example

    1. Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.

    From 30 to 60? That’s an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on