TheVillageGuy@rimworld.galleryM to RimWorldPorn@rimworld.gallery · 8 hours agoBnmbnmbnm 1100 colonists · 15tps · death on explode · constant event cyclemedia.rimworld.galleryimagemessage-square1fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1imageBnmbnmbnm 1100 colonists · 15tps · death on explode · constant event cyclemedia.rimworld.galleryTheVillageGuy@rimworld.galleryM to RimWorldPorn@rimworld.gallery · 8 hours agomessage-square1fedilink
minus-squareTheVillageGuy@rimworld.galleryOPMlinkfedilinkarrow-up2·8 hours agoI like to play this every now and then, just to see how it performs. Since 1.5 raids can emerge from the water, which is a weak spot in this colony. My new no water raids mod has knocked that on the head. Oh yeah it’s explode on death facepalm
I like to play this every now and then, just to see how it performs. Since 1.5 raids can emerge from the water, which is a weak spot in this colony. My new no water raids mod has knocked that on the head. Oh yeah it’s explode on death facepalm