$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

  • solberg@lemmy.blahaj.zone
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    6 days ago

    12x more than I paid for the real Steam Controller and only a fraction of the features. Was hoping it would be priced more affordably

    • Fubarberry@sopuli.xyzOPM
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      6 days ago

      Real steam controller needs more buttons and another joystick though. When many games are designed around a standard controller, the steam controller can be awkward to use.

        • swag_money@lemmy.world
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          12 days ago

          yeah i don’t see why excluding rumble would be a deal breaker. is it an immersion thing?

          • M137@lemmy.world
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            12 days ago

            Rumble is an information tool, it’s not just “haha, Brrr when shoot”. It’s incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it’s just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

            A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.

      • Janovich@lemmy.world
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        11 days ago

        Yeah. When the early PS3 controllers did it everyone agreed it was stupid and eventually they made the DualShock 3.

  • BmeBenji@lemm.ee
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    13 days ago

    Cool, I like the capacitive sticks, but not what I’m waiting for. I want a Steam controller 2 that’s a Deck without the touchscreen. Anything less and I’m not really interested

  • circuitfarmer@lemmy.sdf.org
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    13 days ago

    I still regularly use my original Steam Controller – for the trackpads. It allows me to do M+KB strategy gaming from the couch.

    This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.

    • Ekky@sopuli.xyz
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      13 days ago

      What really sets the Steam Controller (and the Steam Deck’s control layout) apart from the market are the dual touchpads and dynamically/easily programmable buttons. The above just looks like a reskinned XBox controller, and, if I read the article right, it needs a “companion app” to get full functionality out of the controller.

      I hope that they at least made sure that the companion app works on the Steam Deck.

      • Fubarberry@sopuli.xyzOPM
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        13 days ago

        From what I understand, steam input has full support for it as well. As in it will show the controller in steam, and let you program back buttons/capacitive sticks/etc.

        I think you only need the companion app if you aren’t using steam.

        Edit:

        • TachyonTele@lemm.ee
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          13 days ago

          Ah ok. That’s slick.
          I wish steam would recognize all the buttons on my gamepad like that.

      • L0rdMathias@sh.itjust.works
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        13 days ago

        Not having the touchpads is a big downside, but this still fills a huge niche that the others dont. My Xbox elite controller is cool and all, but has neither a gyro nor capacitive joysticks. My dualsense has a gyro, but no capacitive touch so I need to activate it with a button hold or leave it always on.

        The Xbox and PS5 controller also don’t treat the paddles as independent buttons by default, so you need an extra layer of software on PC that allows mapping those buttons to arbitrary inputs. Steam Input can overwrite this sometimes, but it’s very inconsistent on a game + hardware basis. The companion app is a concerning “feature”. Hopefully it’s just marketing trying to make up a fancy phrase for “hardware driver”.

  • TachyonTele@lemm.ee
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    13 days ago

    $60 is a lot for two extra buttons and no vibration. Gyro is nice, if it actually works with games though.

    I feel like they missed an opportunity by not replacing the d-pad with a track pad.

  • Mugmoor@lemmy.dbzer0.com
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    13 days ago

    You’re still better off with something from 8Bit-do at that price. If they included trackpads and vibration it would’ve been a nice Steam Controller v2.

    • BluesF@lemmy.world
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      12 days ago

      Yeah the track pads are so cool! I don’t use mine much, but for RPGs with a lot of abilities being able to setup little touch menus is indispensable. Considering the deck has the same interface it makes complete sense for docked mode to have an equivalent device.

  • thingsiplay@beehaw.org
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    13 days ago

    I don’t care about rumble vibration, but the missing trackpads is huge. The trackpads from the Steam Deck are game changing. At least one would be good to have, so I can program it with additional functionalities or custom menus in Steam. I probably still end up buying it to replace the Xbox Series S controller, as the Hori has gyro integrated, has touch sensors on the sticks and has back pedals.

    My hope is, this controller will be sold through Steam, as it is officially licensed.

  • Midnitte@beehaw.org
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    13 days ago

    A shame it doesn’t have hall effect thumbsticks (and vibration), but more quality controllers I will not shake a stick at.

  • WarTowel@lemmy.world
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    13 days ago

    I didn’t know rumble was such a popular feature. It’s one of the first things I turn off in every game.

  • kelvie@lemmy.ca
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    13 days ago

    While I’d like it to have rumble and trackpads, I pre-ordered one (to Canada).

    I just want the xbox button layout with proper motion controls, which it seems like this delivers on, and with a bonus of actual back buttons (that can be mapped in Steam, unlike when controllers emulate Xbox or switch controllers)

  • etchinghillside@reddthat.com
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    13 days ago

    When can I use my Steamdeck as a controller? I will literally settle for that level of stupidness if we can’t have controller v2.

    Aside: happy to see that it has some form of back paddles - but If Steam will allow them to be configured is another issue I’ve encountered.

    • TachyonTele@lemm.ee
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      13 days ago

      Both the back paddles and gyro are things that are great, and every gamepad should have them, but there’s almost no compatibility with anything on PC.

      Most I’ve ever seen is being able to change a button to a back paddle. Not even remapping a key, just a face or shoulder button. I swap it with the stick press buttons (L&R3). But it’d be great to be able to actually remap keys.

      • thingsiplay@beehaw.org
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        13 days ago

        Steam itself has remapping functionality to extend any gamepad with customization. You can remap (and much more than just rempap) all keys and elements of a gamepad through the Steam Controller setup. People have uploaded their configurations, so you can download them. But this extended custom functionality is only for Steam.

    • Fubarberry@sopuli.xyzOPM
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      13 days ago

      You can technically stream your game to your deck, and it will work as a controller. If you have the OLED deck you can use something like magicblack Decky plugin to turn off the screen while playing

    • Zeta616@lemmy.world
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      13 days ago

      I’ve read you can use your steam deck as a controller by using virtualhere Haven’t tried it personally yet