Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • ltxrtquq@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    26 days ago

    It also didn’t help that it was one of the first $70 games when the norm was $60.