• Rekorse@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 day ago

    Happens in MMOs too, world of Warcraft was bad with it over the years on and off.

    They’ve reduced the numbers down multiple times so that people start to feel progression again.

    • ByteJunk@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      I’m not too familiar with WoW, but I think it’s a bit different.

      In the idle clicker, you quickly get to exponential numbers, so when you’re optimizing the party and you have a choice of say, something that doubles your base damage or something, it really feels irrelevant because after all the other multipliers your hero is already dealing 2x10^(102), and going to 4x10^(102) is nothing

      • Rekorse@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        4 hours ago

        Yeah I think that can happen at different scales, and of course MMOs didnt just increase the numbers higher and higher, they added more damage sources per second, per target.

        It gets to the point you need a meter and graph to really tell much of a difference with anything, but you won’t be able to create enough data points to make a real determinstion.

        So the end result I think is the same you are describing. You get a new upgrade and it looks like it will be a substantial difference but you end up not being able to tell.

        The game you are talking about, is the exponential increase a feature of the game? It sounds like it goes up very quick from what you described.