The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.
I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.
Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.
Which no one mentioned the classic
come to tye first town + hit a chicken + get in an infinite fight with Delphine + don’t talk to blades + never fight alduin = Skyrim
Thus was my first playthrough of Skyrim
Isn’t Skyrim one of those games where you can mess around for a bit and eventually come back and proceed like nothing ever happened?
In Fallout 4 you can use the Nuka World DLC to push the Minutemen to whatever settlement you left Preston in or the Castle but I think there’s always the option for redemption because they are the fail safe faction. I figured Skyrim would have something similar.
Yeah you need to be imprisoned by the guard of whiterun and it’s all gucci with delphine
I stole a book for a quest with a shitton of witnesses, ran away, got out of town because of the guards having patching issues, stopped at my home and dumped my mostly-stolen inventory and returned and turned myself into the guards paying 40 gold to redeem myself for stealing a priceless book. Skyrim is a masterpiece of realism I tell you!
In Skyrim there’s a ton of ways you can hardlock yourself I believe in fallout 4 should be some too, it’s more flexible though
Can you provide an example? I think most of the time there are ways to fix mistakes; at least when it comes to the main quest line.