nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 days agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square65fedilinkarrow-up1199arrow-down13cross-posted to: pcmasterrace@zerobytes.monsterpcmasterrace@lemmit.onlinegames@lemmit.online
arrow-up1196arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 days agomessage-square65fedilinkcross-posted to: pcmasterrace@zerobytes.monsterpcmasterrace@lemmit.onlinegames@lemmit.online
minus-squaretiredofsametab@fedia.iolinkfedilinkarrow-up8·8 days agoI wonder how much ship-of-theseus work can be done. I doubt they made things terribly modular but hopefully certain functions and groups of them are replaceable for some improvement. But, yeah, not ideal at all.
I wonder how much ship-of-theseus work can be done. I doubt they made things terribly modular but hopefully certain functions and groups of them are replaceable for some improvement. But, yeah, not ideal at all.