alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 month agoSkyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGswww.gamesradar.comexternal-linkmessage-square108fedilinkarrow-up1227arrow-down15cross-posted to: pcmasterrace@zerobytes.monsterpcgaming@zerobytes.monsterpcmasterrace@lemmit.online
arrow-up1222arrow-down1external-linkSkyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGswww.gamesradar.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 month agomessage-square108fedilinkcross-posted to: pcmasterrace@zerobytes.monsterpcgaming@zerobytes.monsterpcmasterrace@lemmit.online
minus-squareI Cast Fist@programming.devlinkfedilinkarrow-up2·1 month ago It’s the writing and the design choices I blame Emil Pagliarulo first and foremost. “Design docs? HAHA, that’s for losers!” He’s also the lead writer and no doubt the asshole behind space magic in the game, since he couldn’t put radiation witches in FO4.
I blame Emil Pagliarulo first and foremost. “Design docs? HAHA, that’s for losers!” He’s also the lead writer and no doubt the asshole behind space magic in the game, since he couldn’t put radiation witches in FO4.