alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 month agoSkyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGswww.gamesradar.comexternal-linkmessage-square108fedilinkarrow-up1227arrow-down15cross-posted to: pcmasterrace@zerobytes.monsterpcgaming@zerobytes.monsterpcmasterrace@lemmit.online
arrow-up1222arrow-down1external-linkSkyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGswww.gamesradar.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 month agomessage-square108fedilinkcross-posted to: pcmasterrace@zerobytes.monsterpcgaming@zerobytes.monsterpcmasterrace@lemmit.online
minus-squareswitchboard_pete@fedia.iolinkfedilinkarrow-up4arrow-down4·1 month ago which is historically how they made up the difference between the lackluster gameplay you and i must have been playing different bethesda games, because none of them have been particularly interesting story-wise
minus-squareJakeroxs@sh.itjust.workslinkfedilinkarrow-up4·1 month agoElder Scrolls lore is pretty cool, they’ve never been AMAZING stories, but there’s enough there to RP and make decisions and such that have some kind of impact.
you and i must have been playing different bethesda games, because none of them have been particularly interesting story-wise
Elder Scrolls lore is pretty cool, they’ve never been AMAZING stories, but there’s enough there to RP and make decisions and such that have some kind of impact.