• El Barto@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    1 year ago

    I can side with what you’re saying, but I don’t understand how forgetting something in the name of profit in other industries has anything to do with the pace of game development.

    • ConsistentAlgae@reddthat.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      It fails downwards. And I know that doesn’t make sense but when you push something through as fast as possible everything below it falters.

      QA is garbage, QC is garbage, development becomes garbage because of those fast timelines because something has to be cut. You can’t do everything you need to do with shorter timelines - and that’s where it becomes “in the name of profit”.