• NickNak@lemmy.world
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    1 year ago

    I remember people hating on Skyrim when it came out, then Fallout 4, surprisingly not Fallout 76, you are right they never lied about it or promised stuff we didn’t get, I don’t really have interest in the game so I haven’t been following it to much but I don’t recall there being any classic Toddisms either

    Starfield is as Generic Bethesda as it gets(which is a good thing) they didn’t introduce shit from other AAA games, like you said, no annoying Battle pass, day one DLC etc and other than early access, was there preorder bonuses?

    The hate just seems odd, I can get the hate for most AAA shit but it seems really misplaced for StarField

    You’re right about the branding, nothing to me sticks out for the series’s brand, maybe they didnt want another vault boy esq thing, so the game could stand alone, I dont know

    Also, I guess also the cutscenese/animations everywhere, launching ships, docking, landing can get annoying, I understand the complaints about those

    • abraxas@sh.itjust.works
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      1 year ago

      like you said, no annoying Battle pass, day one DLC etc and other than early access, was there preorder bonuses?

      There were some minor cosmetic day 1 bonuses that nobody is losing sleep over not having. Basically, a skin pack for 4 items you get early on in the game’s main story. Unless people are roleplaying heavy, those items are in storage or sold to vendors by the 5 hour mark in the game. I’ve seen some people who wanted pay-to-win or pay-to-pretty bitch because this was miles from it.

      The hate just seems odd, I can get the hate for most AAA shit but it seems really misplaced for StarField

      Exactly. Bethesda games have never been the bleeding edge for graphics, even when they were the games crushing GPUs (Balmorra@6fps, I’ll never forget you). Nobody is even meaningfully saying that the money was spent on bonuses or moon vacations for the execs or anything, only that what they spent it on was not hyper-realistic graphics. They’ve always been a vast game. That’s where they spend their dev money.

      Also, I guess also the cutscenese/animations everywhere, launching ships, docking, landing can get annoying, I understand the complaints about those

      Everything is fast travel and loading screens. You’re right. This has been the complaint about every Bethesda game since day 1. I remember loading screens in Daggerfall. Yes, games with different focus and different engines have mastered seamless landing and takeoff. Yes, I’m sure Bethesda could have added that, or faked it. But they made clear a year ago we’d be seeing load screens for those things, so nobody should’ve expected otherwise.

      • NickNak@lemmy.world
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        1 year ago

        Everything is fast travel and loading screens. You’re right. This has been the complaint about every Bethesda game since day 1. I remember loading screens in Daggerfall. Yes, games with different focus and different engines have mastered seamless landing and takeoff. Yes, I’m sure Bethesda could have added that, or faked it. But they made clear a year ago we’d be seeing load screens for those things, so nobody should’ve expected otherwise.

        Sorry, I’m not talking load screens, as, well, that’s a thing you can’t avoid and it’s silly to want that, what I mean is when you dock a ship, when you land a ship, when you furniture or something, those animations, like fallout 4, there’s mods that skip these animations, they’re cool like once or twice but it’s silly that they happen all the time, just take us to a load screen as soon as we press the button :(

        • abraxas@sh.itjust.works
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          1 year ago

          Ahh. But don’t those animations mask loading processing so you see fewer “spinning wheel” screens? I remember early Skyrim having minute long waits when you entered a door

          • NickNak@lemmy.world
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            1 year ago

            I’m not sure, but I feel like they don’t? I’m more happy with just a load screen than one animation followed by a load screen