1
Starfield - Early Acces: How does your mod wishlist look now? - Lemmy.zip
lemmy.zipGame is finally here, and even after only some hours there are definitely
already a couple of mods I want to have (I will update more while playing): :::
spoiler COMPANIONS: - Companion activities, like playing games with your
companions and other stuff. - Companion commands system (like attack, go there,
hold position, hack this, unlock that etc.) - Companion roles and skills that
can be unlocked and upgraded by levelling and questing with a companion (like
collector, grenadier, healer, ship commander, etc.) - Have more than one
companion with you outside of your ship - More banter and situational dialogue
between you and companions. - Toggle for space helmet and suit. - Toggle to
synch space helmet and suit with player. ::: ::: spoiler CONTROLS: - A key
binding that lets you shortcut consuming health (or other) items. Not a specific
item but a category of health (or other) items. - A key binding that lets you
shortcut the toggle for space helmet and suit. - A prompt that lets you directly
consume items from the world. ::: ::: spoiler DISPLAY: - Native ultrawide 32:9
support that doesn’t fuck up the games FOV and character viewmodel. ::: :::
spoiler GAMEPLAY: - A layered armor system like in Fallout 4/76. - An option to
scrap gear and weapons at the workbenches. - An option to save and export ship
designs. - A radio mod, why is there no radio? I want to travel the world like
Starlord. - A use for all junk items apart from being clutter in the world. -
All ship cutscenes either in first person or third person from the player
perspective as “fake” real time loading screens. Maybe even with some optional
minigames to get some temporal buffs or debuffs, or at least skill checks? - An
ammo crafting station. - Land vehicles and animal mounts - seriously, who said
that the maps are too small? I would love to be able to drive around in a buggy
or something like that. - More activities and quest variety. Todd Howard
compared the game to RDR2, but that one has a lot more different activities. I
love little unimportant things to do in games, like mini games, riddles, etc. -
See/Fake through scopes instead of overlays for zoomed scopes. - Skill checks.
Are there skill checks? I hate if everything is just “press E” to achieve
something. At least make my skill decisions useful… - There is a quest where you
need to help people with some tasks, which are just finished by pressing E and
the game telling you what you did. That is lame. Replace that with some
minigames or at least skill checks or both. - Traps. Are there traps? I want
traps. - Walking in space (its not there, isn’t it?) - Way more attachments for
all weapons. We have grip animations now, where are the foregrips? ::: :::
spoiler GRAPHICS/ANIMATIONS: - Animations for consuming items, maybe even a
basic interact animation (like picking up stuff, pushing doors, etc.) - Better
landing animations for the starborn spaceships. They look so bad right now, as
if they were clipping into the ground rather then landing. - Character should
cast a shadow in first person (just take the third person shadow) - Character
walking speed to match NPCs walking speed. - Improvements to NPC faces - while
environmental graphics are much better than before, faces in this game still
look… garbage. I hope someone can work on them to bring them more up to current
industry standards. - Lower weapons manually. - Visible footsteps (Or maybe even
tesselation shaders for mud, snow etc to have real depth/substance) ::: :::
spoiler NATURE: - Addition of insects and similar to the game - Addition of
animals that look closer to earths mammals, and birds - like where are the bird
aliens? ::: spoiler UI/MENUS: - A hud indicator what “power” you have selected -
A menus redesign - not sure how much likely to happen but some of the menus are
not great. First and foremost I miss “Diegetic Interfaces” like the pipboy.
Going into the inventory, skills menu or quest lock takes you completely out of
the action in Starfield. Speaking of, the skills menu looks bland - the icons
are great, but the whole menu design is awful. Inventory is also something I
hope gets changed by a modder. I want to see more and more clearly and more
accessible. - A menu/inventory toggle to make backpack and weapon permanently
visible. -Immersive text for map boundaries (something like "you are running out
of oxygen) not that most of us will really ever reach the boundaries… - Have
notes look like notes, books look like books etc. and not just a text box. -
Maps for cities and other locations. :::
Could you please add that spoilers are displayed correctly? Sync doesnt recognise Lemmys spoilers :/
You must log in or register to comment.