Roblox is the biggest game in the world. On an average month, 380 million users log on to play, which — even when you take platform duplication into consideration — would be more than the entire AAA ecosystem combined. So why can’t it make a profit?
Over the last twelve months it has reportedly averaged $138 in costs for every $100 in revenue. Tech investor Matthew Ball takes a deep dive into the figures on his blog, along with thoughts on how this much-loved game could finally make it into the black.
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@TechDesk@flipboard.social Heck there aren’t even a single alternative for it