I cant help but feel like they’ve lost their appeal over the years though. When you can point at a monster and say “oh thats a Shoggoth! it has x stats and y HP and has z special ability” on sight, the fear of unknown that’s so essential to lovecraft is gone and its just a funky slime.
Many games can turn into Surprise, It’s Call Of Cthulu.
Which seems appropriate. Few of Lovecraft’s protagonists set out to discover untold horrors. They’re investigating a murder, or searching for a missing person, or seeking magical power. They don’t know what genre of story they’re in.
I cant help but feel like they’ve lost their appeal over the years though. When you can point at a monster and say “oh thats a Shoggoth! it has x stats and y HP and has z special ability” on sight, the fear of unknown that’s so essential to lovecraft is gone and its just a funky slime.
Many games can turn into Surprise, It’s Call Of Cthulu.
Which seems appropriate. Few of Lovecraft’s protagonists set out to discover untold horrors. They’re investigating a murder, or searching for a missing person, or seeking magical power. They don’t know what genre of story they’re in.
Yeah best Lovecraft inspired creatures still attempt to tap into that fear of the unknown thing instead of just “giant octopus uwooo”.
Yeah that only works well when your players don’t know them… Or you modify them.