• pulaskiwasright@lemmy.ml
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    1 year ago

    This is revisionist. There were a lot of people excited to play as gollum and people being concerned.

      • pulaskiwasright@lemmy.ml
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        1 year ago

        I have no better source than the person I replied to. I was on Reddit when the game was announced and it was clear that the game was about being gollum. Plenty of people were excited.

      • Rainman@feddit.de
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        1 year ago

        I was excited when it was first announced. I was hoping for a stealth game with gameplay like souls games or the shadow of mordor games. Sadly the game wasn’t even close to that so I didn’t buy it.

        • Ser Salty@feddit.de
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          1 year ago

          Those were your go-tos for gameplay expectations for sneaking around as a pretty weak little goblin man? I would’ve gone for Styx instead, a game about sneaking around as a little goblin man. (Which I think actually belongs to the same publisher)

          • Rainman@feddit.de
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            1 year ago

            Obviously combat would have to be balanced for Gollums powers. 1v1 an orc could have been fine but anything else would overpower him. I didn’t play Styx so I can’t compare it. I played the Splinter Cell Series and Dishonored, but both offered technology and weapons with range to help with sneaking. So I opted for games with a high fantasy setting. A game with controls like Souls, balanced for sneaking and ambushes as a focus, using the environment as your asset? Feels to me like it could work. Well, nothing like Souls, Shadow or Styx happened and we got whatever the Gollum game was.

            • Ser Salty@feddit.de
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              1 year ago

              I only played one for maybe like 2 hours, but they seem like pretty good games, you could probably pick one up for cheap on sale.

              Also when I think of Soulslike Gollum, all I see in my mind is this gormless little creature wielding a 6 foot axe or something and that just makes me laugh.

              Anyway, yeah, Nacon/Daedelic had several studios that had more experience making stealth-action games. I mean, besides the guys that made Styx, they also have the Shadow Tactics guys. Isometric tactical stealth could’ve been another option.

              It’s honestly like they just made the absolute wrong decision for all things during development.